The main reason behind removing the faces is that individual face names are in almost all cases not something you’d be able to identify only by their name. I know you have reasons behind taking the scene tree out, however, what would be the harm in leaving it in and allowing the user to decide the selection method that fits there specific needs? This would allow for exact part selection and very quick selection of volumes that have many faces. When a specific geometry volume is only select-able using its individual faces (as is present after meshing) it should be allowed to simply select the first face that starts the geometry in the scene tree and add the (hold shift + last selection) feature to select the whole list. I was actually going to advise an improvement to the scene tree that would have helped a lot with this selection process. I was able to select each face somewhat quickly by the file name in the tree, thereby only selecting exactly what i needed. Selection from the rear results in the followngīasically there is no way to avoid selecting things I do not want, this problem was avoided in the scene tree.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |